#include "StdAfx.h"
#include "TerrainDirector.hpp"

boost::signals::connection TerrainDirector::on_tile_size(IntSignal_t::slot_type const &Slot)
{
	return m_TileSizeSignal.connect(Slot);
}

void TerrainDirector::signal_tile_size(int Size)
{
	m_TileSizeSignal(Size);
}
